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Portfolio

Greeble City

Greeble City

As most of my work created in Blender 3D. No external resources used. The city is a plane, displaced by a cell noise texture to create the buildings. I modelled a collection of details and distributed them with a particle system. The shading is mostly procedual. To achieve the grainy look I rendered with a low sample count and then composited using Render Layers like the Denoising Depth Variance.

Element of a Spacestation

Element of a Spacestation

Created from scratch in Blender 3D Photoshop for some colorgrading. I have been a great space fan for quite a few years, avidly following Spacex’s work.

Poster Design

Poster Design

Flower created in Blender 3D Layout in Illustrator / Photoshop Together with two friends I organize clubevents. In the last year we have reached over 70.000 people, with over 4.000 attending.

Skills

Design & Medien

total average: 6,6/10

3d7/10

Animation6/10

Audio Bearbeitung8/10

CAD6/10

Komponieren6/10

Cover Design7/10

Grafik Design6/10

Modellage7/10

Produktdesign5/10

Rendering8/10

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Vertrieb und Marketing

total average: 5,3/10

Freelance Marketing5/10

Marketing Strategie6/10

Social Media Marketing5/10